Started by cyphyr, November 26, 2008, 12:05:13 PM
Quote from: cyphyr on November 26, 2008, 12:05:13 PMWell I looked and all I found was to add a PF to the water shaders input node but this has no effect whatsoever Also tried Default, Lambert, Constant and surface layer, all produce the same result.Has this changed in the latest build?Richard