A fully procedural moutain landscape

Started by MF_Erwan, January 01, 2009, 10:10:24 AM

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MF_Erwan

No displacement on textures. Only added  a Fractal Power for each colour function with very small scales.


And here is the network:


Erwan

Volker Harun

Good work on the textures.
You'll find that this technique will give you some wonderful shades!

schmeerlap

Isn't a Fractal Power itself a displacement? What you've achieved here with small fractal displacements is a uniform graininess for snow, rock, and grass (whereas the snow might be better depicted with smoothing as a contrast). I sometimes use tiny displacements for grass as long as it's not to near the camera. The general idea, though, is good.

John
I hope I realise I don't exist before I apparently die.

MF_Erwan

Quote from: schmeerlap on January 02, 2009, 05:23:25 AM
Isn't a Fractal Power itself a displacement?
Since it has been attached to the Colour function entrance and its displacement hasn't been activated, no displacement has been made on the layers.

schmeerlap

Quote from: elegac on January 01, 2009, 10:10:24 AM
Only added  a Fractal Power for each colour function
Misinterpreted that, apologies.

John
I hope I realise I don't exist before I apparently die.

rcallicotte

Nice work.  More to learn.  Thanks.   8)
So this is Disney World.  Can we live here?