Nice alpine and cloudscapes!
I agree with O_b about the low clouds, though I would not remove them. I'd make them less dense and indeed increase the rendersettings.
Increasing saturation is a good idea. A simple way to do that sometimes (but it doesn't always work nicely) is to just increase the translucency or increase the diffuse color of the texture. It's normally set at 0.5 when a texture is loaded, but if you increase the value you'll see that it will brighten.
I certainly would set the renderdetail at highest for the population. It indeed adds rendertime, but not that much like Porcupine suggests. At least, I think.
If I'm wrong then a good approach would be to split the population in two:
1 = trees nearby (highest quality)
2 = trees background (high or medium quality)
At great distance the benefits of using highest quality settings are almost lost, so using a lower quality population will look the same, render faster and uses less RAM.