Quote from: dj7901366 on February 10, 2009, 03:58:26 AM
I made the same experience.
It seems there is principally a problem to combine redirected terrain with fake stones.
Yes and no. Yes because the reason for this is not really intuitive/obvious. Technically it is 'no''.
The reason that fake stones don't look good or behave as expected when being displaced is because all displacements 'before' the fake stones are incorporated into the fake stones. Often resulting in flat stones or weirdly displaced ones.
The solution for this is to create a surfacelayer which acts as a base for the fake stones. That means you will have to add fake stones as a child layer of this surface layer (disable color of the surface, you don't need it).
If you enable the smoothing function in the last tab of the surface layer all the displacement up to the latest compute terrain will be included as being the base for the fake stones. Now your fake stones should behave as expected.
I hope this is a bit clear, cuz I'm not really sure how this describe this entirely correct. Nevertheless, it should work

Martin