Draining the Oceans

Started by chris_x422, March 09, 2009, 11:39:17 AM

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chris_x422


Hello all.

Not been able to post before as all our work was in production, and therefore nda'd.

We've just finished a large production for National Geographic, called Draining the Oceans.
Terragen was used extensively throughout.
I just want to say a huge thank you to all the artists and experts who contribute here.
I was learning the software from scratch and having to deliver shots almost immediately.
This site was my home for months, and Matt and the team here saved my skin on more than one occasion.
Couldn't have got there without you, and our clients are happy bunnies!

Here's a link to a brief showreel of some of the work from the show.

http://www.422.com/gallery/article/132/1

Cheers

Chris

cyphyr

#1
Excelent work, great to see and thanks for sharing. You guys are just down the road from me. I'd love to hear some of your work flow solutions for this project especially what did you set up the animations in?
Thanks again
Richard
edit: just noticed you do talk about your workflow on the site.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Mohawk20

For a second there I thought the picture above was using the same idea as my current project, a wall of water. Still, a great anim, showing off some great landscapes and the power of Terragen!
Howgh!

chris_x422

#3
Workflow was hugely important, we had to be able to transfer cameras (some tracked and others animated in maya) from maya to terragen.

We used a script in maya to convert animation into .chan files, and apply those back to the camera in terragen.
Worked well mostly, just the odd hiccup.

We also had a system of exporting .ter files and importing them (via a custom script) into maya. That was a huge help, as we could then animate cameras and export them back to terragen.
We only had dem data for one environment, the rest were created from scratch.
For these I got into the workflow of, once being happy with the prime landscape and major features, I'd bake that down to a .ter file, throw away my creative nodes and reimport the .ter as my base. This saved me loads of rendertime, and with so many long sequences to render, I had to save time where ever I could.

Chris

domdib

What a great advert for Terragen. Let's hope there's more soon with the upcoming release!

rcallicotte

Cool work.  This is an honor for Terragen and cool to let us know what you've done.  Thanks.
So this is Disney World.  Can we live here?

ra

Awesome stuff!  :o Thanks for sharing!
Mouthwash? We don't need no stinking mouthwash!! [MI2]
See what I see: www.earthlings.com
http://dinjai.deviantart.com

Oshyan

Excellent work! It's always great to see Terragen used in production. :)

- Oshyan

chris_x422

Many thanks for the kind replys.

I'll post again when I know when the dates it will be shown on uk tv.

Chris

mt_sabao