Yes it's only a start, but I'm now working on fine-tuning some of the things I've experimented with so far and documenting it in case I forget later on.
I'll make files available on a per section basis to keep the download sizes in reasonable chunks. That way people only need to download the files for the specific section they're interested in. My next tests include:
- Finalising my leaf colouring hack for trees
- A study of the combined effects of TG's antialiasing and image resolution for optimising mask image resolution
- Creating multiple lakes (and filling them individually with water)
Here's a sneak peak at an autumnal XFrog birch leaf (another update posted... forgot to unmask the stems) and the original leaf texture (after I bumped up the contrast).
Working "in situ" was a bit of a pain with render times so I just setup a correctly scaled image map to work on. This was much easier. I kept my previous colouring methods (with a few tweaks) but the shading wasn't working the way I wanted it to so I went back to the drawing board. I'll try it out on some trees tonight.