Suggestion for TG2

Started by kevnar, March 28, 2009, 04:03:03 AM

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kevnar

Is it possible to apply a random color tint to object populations the same way you can adjust scale and rotation? It would be nice for autumn scenes if distant trees were randomly coloured in shades or red, yellow, and orange. Even just varying the shade of green slightly from tree to tree would improve the realism of a forest scene. If you look at a photo of an actual forest, the trees are not one uniform color of green. Rocks flowers, grasses and such would benefit too.

Just a suggestion, if it can be done. Maybe it's already been suggested. Maybe it's already been implimented. Thanks for listening.

Zylot

I think that's what "# of unique variations" is for but not implemented yet... correct me if I am wrong.

neuspadrin

Maybe a randomize shader, where you link a few shaders in.  That way it wouldnt just vary tent, you could also change up what kind of textures and such it uses.

Mohawk20

Quote from: Zylot on March 28, 2009, 04:41:14 PM
I think that's what "# of unique variations" is for but not implemented yet... correct me if I am wrong.

That's already working for the rock object (which is procedurally generated by the app and can thus be varied, unlike externally created objects).
Howgh!

Tangled-Universe

Quote from: Mohawk20 on March 28, 2009, 06:07:51 PM
Quote from: Zylot on March 28, 2009, 04:41:14 PM
I think that's what "# of unique variations" is for but not implemented yet... correct me if I am wrong.

That's already working for the rock object (which is procedurally generated by the app and can thus be varied, unlike externally created objects).

Correct, though it doesn't work with other populations.

Mr_Lamppost

There are various ways of faking it but I don't think that there is as yet any way to truly vary the shaders applied on a per object basis.  This has been on the wish list right from the start and a lot of things have been tried with varying degrees of success. 

There may be light on the horizon though.  A long time ago there was mention of an SDK allowing development of third party plug-ins being made available after the gold 2.0 release.  And that's only a couple of days away.  I imagine 2.0 bug fixes and the animation module will take precedence so don't expect a raft of wish list plug-ins anytime soon.
Smoke me a kipper I'll be back for breakfast.

Oshyan

This kind of variation is definitely something we want to allow. Currently there are some complicated techniques that make it possible in a limited fashion, but it should definitely be easier.

For now here is some discussion on currently feasible techniques:
http://forums.planetside.co.uk/index.php?topic=3234.30
http://forums.planetside.co.uk/index.php?topic=730.msg6169#msg6169

- Oshyan