Atmosphere Bug

Started by PeterParker, April 04, 2009, 09:42:10 AM

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PeterParker

I use the Version 1.10.23 and all works well !

-Peter

pfrancke

I'd suspect the stones...  I had an occasion where the sky turned into triangles.  I started ripping things out and it was the ripping out of the fake stones and a merge that gave me back my sky.  I was close to the ground, but never-the-less... 

Oshyan

Being *within* any displacements can cause problems, certainly. Sometimes also very small scale settings can cause certain render issues.

- Oshyan

PeterParker

I don´t know what it is, but it´s not satisfactory. Seems to be only me with this prob. :-(
Does anybody have the same graphic card like me?

-Peter

PeterParker

Tried the advice from Mohawk and it works !!!
When the clipping occurs you should press ß or´ and the effect vanished.
Great advice!

I think this topic is now closed.  :-)

Many thanks to Mohawk

-Peter

rcallicotte

This is explained very well.

Thanks for the link.

Quote from: Mohawk20 on April 04, 2009, 02:20:18 PM
I think you all have clipping distance issues.

Check this article on TGBlog: http://en.tgblog.de/?p=43
So this is Disney World.  Can we live here?

Oshyan

Glad to know it was resolved! Strange that such a modern card would have unusual clipping distances, but good to know.

- Oshyan

reck

Hi, I have started to get this problem with the latest release of tg2. It's ok until I open a node window as a separate window and then maximise the 3d window in the main terragen app then I start to get this problem. Not straight away but after messing around with the nodes for a well. I know when it starts to happen because the heighfield lines and the camera lines become thicker than they normally are.

I have a nvidia 8800 gfx card with newish drivers and like I said it only happens to me when I open a separate node network window and maximise the main 3d window. I used to do this with previous version and didn't get this problem.