Ok, here comes another question (

thanks for the patience), this comes as result of this project:
http://forums.planetside.co.uk/index.php?topic=6030.0 but decided to post on a new thread because this might be easier for someone finding it in the future, as search didn't reveal anything.
ok, what happens is the following. I'm using a light source instead of the sun, which is placed at (0, 0 ,0), so my planet(s) are located very far from the origin. Now, if you notice, TG's camera navigation in the viewport is exponencial. When we mouse scroll close to the surface of the planet (by default at origin) the camera moves slowly, and then as one moves farther away, it moves in bigger amounts (which makes sense of course). But what happens now, is that i'm trying to navigate close to the surface of a planet which is far from the origin and i can't!

am i missing something or this is impossible, due to the fact of being far from the origin the camera will always move in huge increments?
Thanks in advance
Luis
ps: for those wondering why i can't just put my planet close to the origin, is that i want to fly from on planet to the other, which is on the "other side" of the star. The only way i could do this is having a light at (0,0,0) and the planets in their correct positions as with a normal sun you can't have planets one "the other side" (outer orbits as regards to the planet i'm on).
Anyways, if all else fails, i can freeze my system and translate the coordinates of everything so that my planet sits at (0,0,0)