Render testing not going well with either vista or XP using 20011

Started by arisdemos, April 09, 2009, 01:07:59 PM

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arisdemos

Been watching the site  for problems that would match my own negative results with the "finished" product TG2.  While seeing "render bug" threads posted I can't really see that they are like what I am experiencing, so will start this thread to address my own render termination issues.

I am using 2 tgd files that while large and somewhat complex worked pretty well in the last beta final release, but so far i have not had a single test high rez image rendered successfully in 3-4, 17 hr plus attempts on either my Xp or vista machine.  I keep getting bucket errors terminations and also the new TG2 20011 seems to kick the OS buck after all night render runs when I check in the mornings on either machine. I do have limited computer power and resouces (4gigs of ram) but these parameters existed during working renders with the beta as long as I used reduced cpu core settings and limited competing operational programs. Anyone else out there having difficulty finishing renders on large size images/files using the the new release?


Tangled-Universe

Thank link-dump is not really arisdemos' problem.
The link you posted is already visible in default scenes, but this has to do with complex tgd's and long render-projects. I think it is more related to Frank and my problem I believe.
Of course I don't know if that fix Oshyan mentions will also fix arisdemos', Frank's and my problem.
All we can do is hope, sit and wait what this patch will bring.
I'm sure Matt is really onto it.

Martin

rcallicotte

"We've fixed one rendering error which will be available in an upcoming patch. Please re-test these issues once that becomes available and let us know if they persist." - Oshyan

Regardless of how the problem is occurring, it's related to bucket errors and missing pieces of the final render.  This is very similar in symptoms to one error we saw last year, which is bucket errors accompanying missing chunks of the final render.  It's not hard to believe this is related.
So this is Disney World.  Can we live here?

buzzzzz1

So now they are calling them patches? Hope they have a BIG Box of Bandages.  ;)
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

arisdemos

I have a hunch (fear?) that there is still a lot of work ahead on this latest release to make it stable with all of the additional features that have been added, at least that is part of my sense of apprehension for any immediate fully functional/full capacity program to just take over and go straight up from where the final TG 2 beta left off.  This is regrettable because just like everyone else I was hoping things would go super smooth, and that such wonderful cutting edge assets as unlimited texturing could immediately be realized and implemented in the current community graphics creations!. 

Until our tgds from the past higher complexity/larger composition level can be rendered properly not much can be created at a more advanced textural or procedural stage. Like TU has said we can but wait for Planetside to solve the problems with perhaps their present release modification patches. Of course meanwhile we can continue to try to make sure to the best of our ability that the TG2 pilot error factor is minimized and our systems "little" redundancy contributions are isolated (at least for us) from Planetside's coming problematic snarls related to further needed TG2 20011 program development work.

Tangled-Universe

Quote from: calico on April 09, 2009, 05:07:58 PM
"We've fixed one rendering error which will be available in an upcoming patch. Please re-test these issues once that becomes available and let us know if they persist." - Oshyan

Regardless of how the problem is occurring, it's related to bucket errors and missing pieces of the final render.  This is very similar in symptoms to one error we saw last year, which is bucket errors accompanying missing chunks of the final render.  It's not hard to believe this is related.

If I look at the pictures above that post, I see mismatched shadows, not missing buckets etc. However, further above that post there are indeed missing buckets and that stuff alike. So you're right.
Oshyan wasn't/is clear which of the 2 has been solved. Hopefully it is indeed related then like you said.
Well, let's sit and wait :)

Matt

Quote from: arisdemos on April 09, 2009, 01:07:59 PM
Been watching the site  for problems that would match my own negative results with the "finished" product TG2.  While seeing "render bug" threads posted I can't really see that they are like what I am experiencing, so will start this thread to address my own render termination issues.

I am using 2 tgd files that while large and somewhat complex worked pretty well in the last beta final release, but so far i have not had a single test high rez image rendered successfully in 3-4, 17 hr plus attempts on either my Xp or vista machine.  I keep getting bucket errors terminations and also the new TG2 20011 seems to kick the OS buck after all night render runs when I check in the mornings on either machine. I do have limited computer power and resouces (4gigs of ram) but these parameters existed during working renders with the beta as long as I used reduced cpu core settings and limited competing operational programs. Anyone else out there having difficulty finishing renders on large size images/files using the the new release?

Can you repeat these tests in the Beta, with the exact same file that you used in 2.0.1.1?  I didn't see anything in your message that said you were rendering with exactly the same settings, render size, detail, etc.

We want to fix these problems even if they were also in the Beta, of couse, but first it's important to be absolutely sure whether something has got worse in 2.0.1.1.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

arisdemos

Matt I am using the exact same file that I posted in sharing images section. The file and thread is called "Snake river basin," and I put up that tgd on that thread for other members to examine my procedural foreground options. I would really like to know if other people's machines could rnder this file in 20011 without OS/TG2 terminations and consistent bucket errors.

arisdemos

Matt I have to correct the location and actual name I gave you for the tgd file of the "snake river basin" thread image. The tgd uploaded after render problems had been mostly solved for deep beta is located in the TG2 discussion section of the forum about 3-4 pages back and that thread is headed/titled "Recent installation of TG2 Deep and having bucket render problems."  The name of the tgd is "2-21-09 4th manzanita bush bonzai and grass rift procedural lowland cloudy sky.tgd."  The TG2 settings and size of image are the same as used in the final beta deep release.

Matt

Ah, so is this the same file that had problems on your old computer (in the Beta) but was finally able to render after you upgraded to a newer machine with more RAM?

Some things in the GI cache for clouds and atmosphere were changed to solve flickering problems. This may mean that some scenes use more RAM during rendering in 2.0 than they did in the Beta.

Can you please try re-rendering without GI? (set GI relative detail and GI sample quality to 0). Obviously this is not ideal for your final render but I would like to see if it helps to complete your image. If it does, then maybe you could retry with GI 1/1. I will also test to see if the GI cache is using too much RAM in your scene.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

arisdemos

Matt this is the same file that I rendered successfully with my Vista dual core with 4gig setup in deep beta final, and I agree that it seems to require at least some additional resources to run the same image criteria in the Deep 20011 release.  I will start a new render with the GI setting you have suggested and report back.  Thanks for your time and efforts to assist in this new release environment that has me mired down somewhat.

arisdemos

Reporting a success on the latest attempt to render with 20011 release using reduced GI settings(0/0) as per suggestion by Matt. I have not applied the newest patch to my dual core 5000 Vista machine that was used for this render, so do not know what the patch will do for improving render times. Render time went from around 24 hrs with the beta to 70 hrs using 20011, but there does seem to be a great improvement in the image quality.  I will now instal the patch and begin to add more objects and some more procedural work on the foreground to the WIP, and then increase GI settings to 1/1 as was suggested in Matt's last message.  Will be posting the image "Snake River Plains" on the appropriate section of this forum if the next render is successful.  Again thanks Matt for your helping me in getting things moving in this latest release breaking in period.