Water's Journey

Started by sjefen, March 25, 2009, 01:10:32 PM

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sjefen

It's been a long time since I've posted a image. It's been a long time since I actually made something with Terragen.

This is my newest image. I started this as a project for the contest over at Ashundar called "Death Valley", but I just couldn't get what I wanted and it was too boring with just sand and stones. Then the water came along and brought some vegetations to life and suddenly I had something to work with :)

It was a pain in the a** to render. All the trees that are behind the mountains got rendered as well as some of the water below the ground.
I also got 26 "Counter error in populator" warnings. It looks like everyting got rendered fine tho.

The terrain is a heightfield from bigben.
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Some technical information for those who are interested:

Image size:  2500x1000

Render detail:  1.0
Anti-aliasing:  10

GI relative detail:  2
GI sample quality:  2

Supersample:  on
GI surface details:  off

Pixel filter:  Catmull-Rom

Total render time:  ca. 30 hours
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You'll find the full render right here.

I hope you like it and feel free to leave a comment.

- Terje


ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

PorcupineFloyd

This is very beautiful.

The only thing that I dislike is the frame.
Blurring is ok but I feel that the frame itself is too big. It consumes too much of this lovely picture.

old_blaggard

Great image! I agree about the frame (it's a little too big) but the image itself is fantastic!
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

sjefen

Thanks guys.

I've uploaded a new version width a new and smaller frame. I also uploaded a black & white version.

Here is the normal one and here is the black & white.

Hope these are better :)

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Naoo

Hi

Your Image is realy wonderful.
I love the sand near the river! Very well done!

But the the Frame is still to hard.
Here is my idea for the edge. I hope this is allowed...


ciao
Naoo

sjefen

Quote from: Naoo on March 25, 2009, 03:47:18 PM
But the the Frame is still to hard.
Here is my idea for the edge. I hope this is allowed...

Hi Naoo,

No problem at all :)

Are you talking about the white border and that it is too thick? If so, I guess I could reduce the thickness, but I cind of like it the way it is, so it wouldn't be much if decide to do so.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

FrankB

frame or not, this is a nice render Terje! Very pleasant to look at. I like the sense of depth in it a lot, so you chose a good POV.
I'm wondering how it would look like though with the vegation at half their current size... it will probably look even grander.


Cheers,
Frank

schmeerlap

Great river canyon pov.
I'm not a great fan of frames and mounts for computer screen pics (used a lot in Renderosity to compensate for less than mediocre to crap renders). This image doesn't need such a crutch.
Clouds are a bit overexposed for me, otherwise excellent render.

John
I hope I realise I don't exist before I apparently die.

domdib

Looks great. One minor crit. - the edge of the trees looks a little too regular, like they've been planted. Also, they are rather densely packed. I would thin them out a little and try to give a more ragged edge.

al91

well done! btw 1 got some qns. how do you create the river with the shoreline ?

inkydigit

agree with John and Frank...excellent!

rcallicotte

Nice image.  It would perhaps be absolutely perfect, if the edge of the hills had a bit more colorization and perhaps texturing.  But, nothing takes away from its beauty - nice job!
So this is Disney World.  Can we live here?

sjefen

Thanks guys.

Quote from: al91 on April 17, 2009, 03:15:36 AM
well done! btw 1 got some qns. how do you create the river with the shoreline ?
I take it your talking about the wet sand. If so, that's just another "surface layer" with the same color, only darker.
Of course, it's also restricted to a certain height.

I hope this helps. If not, I can make a simple scene or a Clip File for you if you want.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

darthvader

Excellent image! The trees are colored perfectly and there is a great sense of depth to the image. I also like the green texturing/surfacing on the ground; is it another surface layer with displacement restricted by altitude?

sjefen

Hi darthvader,

The grass is also a surface layer yes. It has a image for it's colors and the displacement's are procedural.
There was no need for restricting this surface layer by altitude. I just put the sand layer on top of it.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB