Started by chefc, April 21, 2009, 06:23:42 PM
Quote from: Matt on April 26, 2009, 10:57:29 PMThis would be a good example to compare the cloud changes between the Beta and v2.0. In 2.0 the fake internal scattering no longer affects the parts of the clouds which are in shadow. To be more specific, the fake internal scattering no longer applies to the Enviro Light (GI) component of the light on the cloud. I made that change to address the criticism that a lot of big cumulus clouds in TG have an 'oily' look to their bases or that there is too much weird shading in their shadowed areas. It would be great to see this re-rendered in 2.0 if you get a chance, so that we can do a side-by-side comparison of a fairly extreme example.Matt
Quote from: Matt on April 27, 2009, 03:26:02 AMI got that wrong. That change in the cloud lighting is in 2.0.3.1 which is currently only available as the Free Edition. We'll send that update out to Deep Edition owners very soon.Matt