Lake Object Question

Started by buzzzzz1, April 30, 2009, 11:16:12 AM

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buzzzzz1

After all this time playing with TG I just noticed something in the Lake Object node.  ::) Under the surface shader tab there's a slider for "displacement tolerance" set at "0.5" default. Does anyone know what effect this has on the water surface displacements or has anyone experimented with it?

Thanks in advance
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neuspadrin

If its like the planet displacement tolerance, i believe it has to do with limiting maximum displacement to speed up rendering time.  As most renders won't require it to be modified, they benefit from knowing it will remain under certain displacement, where as if you do need it you can bump up.

At least thats what i think the planet displacement tolerance roughly did.

Oshyan

That's a new setting and it works more or less as Neuspadrin suggested. Generally you'd leave it at the default. If you had extreme displacement on your Lake for some reason, and you were getting rendering errors as a result, you could increase the displacement tolerance to potentially resolve it. But again you won't generally need to use it, especially for water.

- Oshyan

buzzzzz1

Ah Ha! No wonder I don't recall seeing it.  Thanks for the explanation Guys.
XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS