Quote from: domdib on May 04, 2009, 04:20:23 PM
What I think Frank is that you're one heck of a salesman! I was swithering a little re the Rock Surface pack, but now I'm pretty much sold. What would really seal the deal would be a little info on how you made this great scene 
Hahahaa

Thanks

So to finally get you sold to it: I took the atmosphere and lighting nodes from Seth's BFA pack. Then I took TU's beta version of the rock surface, deleted his lighting and atmo, and loaded the one from Seth.
I deleted TU's canyon heightfield, and placed 3 inverted craters somewhere. Lastly, I added an alpine fractal shader (blended into the background through a distance shader).
One hour of understanding and fine tuning the rock surface displacements (had to adjust them to the smaller scales of the spires), hit render and had a look at the result. I thought the surface yould benefit from some more stones, and bushes at the ground.
Lastly, I did some other light fine tuning and went for the final render. After all, it was pretty easy.
TU's rock surface is not a one-shader magic. It is *very* sophisticated, but all is grouped nicely, so after a little experimentation I figured out what the groups really do. Once the documentation is ready, this should be an easy part, too.
Cheers,
Frank