The Heightfield Export LWO node seems to be overlooked a lot, but if what you need is *non*-camera dependent geometry, then this is the best way to go. Your terrain isn't in a heightfield format? Never fear, just feed your procedural terrain shader network into a Heightfield Generate shader input, set the area and resolution (this will determine coverage area and detail, hence geometry density, respectively), and then press the Generate button. Then attach your Heightfield Export LWO to the Heightfield Generate, and you're set. The only limitation is if your terrain has overhangs, this won't capture them of course.
- Oshyan