Not bad, but definitely needs a bit more work to be be as realistic as it can be. I haven't checked out your TGC, but are you just using the built-in water wave shapes? I'd suggest turning off the water shader's native wave shapes (or better yet just use a reflective shader), and then create your own water plane with normal Power Fractals. The "Perlin Ridges" noise type is a good start. As Hetzen mentioned, using 2 differently scaled noise shaders moving separately could help. This approach will definitely give you a lot more control, and it just takes a bit more effort and experimentation to get the water shapes right in the first place.
- Oshyan