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Making roads
Making roads
Started by john5d, May 23, 2009, 10:15:22 AM
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john5d
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Posts: 5
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Making roads
May 23, 2009, 10:15:22 AM
How do you make roads in Terragen? Or is there a plug in or another software that can do that?
Something like these:
http://www.daz3d.com/i/3d-models/new-releases/scenic-road-for?item=9199&cat=421&_m=d
Thanks
John
rcallicotte
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Re: Making roads
#1
May 23, 2009, 11:19:41 AM
Besides using objects (probably not very practical in most cases), maybe there's a way to use masking.
old_blaggard has a tutorial around here somewhere about creating a road. Look in the tutorial section or the TG2 documentation.
So this is Disney World. Can we live here?
Cyber-Angel
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Re: Making roads
#2
May 23, 2009, 11:40:25 AM
Here it is
http://forums.planetside.co.uk/index.php?topic=563
Regards to you.
Cyber-Angel
jaf
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Posts: 811
Location: San Diego, CA
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Re: Making roads
#3
May 23, 2009, 11:50:36 AM
Also you could look at World Machine 2 (
http://www.world-machine.com/
). There's a feature tour at that link.
I haven't tried the insert road feature yet -- I'm interested in creating the old "two track" dirt road -- but WM2 seems to be a good companion software to TG2.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem, EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02
cyphyr
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Re: Making roads
#4
May 23, 2009, 12:00:14 PM
I think the question here is how much road can you really see. The two track road to me means the kind of track with grass growing up the middle and two ruts where the cart wheels go. If you doing a road like that then I would also assume that you'll be quite close to the track so you'll not see that much distance. If thats the case then a simple image map projected in the y axis should do the trick. As it dissapears in to the distance there will be little detail to really see so again a simple imagemap should suffice. Remember to keep your scene in scale and you should not run into too many problems.
Good luck
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)
john5d
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Posts: 5
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Re: Making roads
#5
May 23, 2009, 12:07:37 PM
Thank you guys.
I'll take a look at tutorials.
jaf
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Posts: 811
Location: San Diego, CA
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Re: Making roads
#6
May 23, 2009, 12:29:02 PM
Richard -- yes, that's the type of road I'm thinking of.
I've read of many different ways to get this effect so I've got to start doing the "learning and work".
Here's a photo of the area I'm trying to model:
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem, EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02
Oshyan
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Posts: 13,674
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Location: Outland, CA, USA
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Re: Making roads
#7
May 23, 2009, 08:18:43 PM
For that I reckon simple painted shaders with sharp edges on the brush might work pretty well. Worth a try...
- Oshyan
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