distorted heightmaps?

Started by ITAmember, May 24, 2009, 10:13:13 PM

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ITAmember

When I try to render this heightmap



with the default settings I get this



It's has those very spiky towers and is very out of proportion. I can't seem to figure out how to scale it to a certain size in KM. Any help? I've tried looking this up with google but I can't seem to find anything. Thanks.

neuspadrin

well I'm sure theres a better way I just can't think of it right now, but you could add operator -> adjust vertical, then change the "multiply height by" to a decimal value (try 0.05, seemed to help a lot testing it on my end).

Oshyan

Depending on the heightmap format you're using, it may not have embedded scale data. That looks like the case here. Using a Heightfield Adjust Vertical is the right way in TG2. If you know the actual altitude range it should be, you can set it this way. Otherwise you can just adjust it until it "looks right".

- Oshyan

ITAmember

Thanks, a combination of adjust vertical and resize did the job. :)