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Dismal Pool
Dismal Pool
Started by EoinArmstrong, June 15, 2009, 03:17:39 AM
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EoinArmstrong
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Posts: 557
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Dismal Pool
June 15, 2009, 03:17:39 AM
WM terrain with Strata and redirection.
My wetline is an ordinary surface layer - I tried making it using a default shader so I could add some specularity, but it didn't work out; when I used a distribution shader on the default shader it alpha'd out the terrain
What would have been the best way to introduce specularity - anyone know?
Cheers!
Eoin.
PS - this looks a lot better in full size
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Dismal Pool
#1
June 15, 2009, 04:38:45 AM
Nice basis for a scene, as always I'm liking your texturing. For reflectiveiy, add a Reflective Shader as a child layer input and adjust settings to taste.
- Oshyan
schmeerlap
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Big enough and Ugly enough.
Location: Isle of Bute, Scotland
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Re: Dismal Pool
#2
June 15, 2009, 05:03:09 AM
Yep, full size does indeed bring out the wonderfully refined detail in the terrain and its surfacing. And, yep, it's reflectivity rather than specularity your after for the wet rock effect.
John
I hope I realise I don't exist before I apparently die.
mr-miley
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Location: South Wales, UK
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Re: Dismal Pool
#3
June 15, 2009, 06:11:27 AM
Outstanding texturing. I really like this. Nice muted colours. I can see why you were asking about specularity or reflexion for your water line, but I actually like it like it is. It gives the impression that this water line is an old one. an area covered with water for a looooong time, but the water level dropped some time ago and left this exposed.... er, am I maybe giving this too much thought?
Miles
I love the smell of caffine in the morning
EoinArmstrong
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Posts: 557
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Re: Dismal Pool
#4
June 15, 2009, 06:21:11 AM
I thought that too - and even thinking about adding another darker (but thinner) wetline much closer to the water level.
I'll try that reflectivity tonight
Thanks all for your comments thus far.
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