Hi there.
I was wondering if there is a way to make 3D clods "follow" the shape of the Terrain.
As you may know, the 3D function of the painted shader gives you the ability to define exactly where your clouds will be in 3D coordinates.
Heres a example for this; a painted shader used on two planes to give the clouds an exact shape:

Now, how can i get the 3D coordinates of the terrain work in a similar way?
I tried to use a Get Altitude with an add vector to get clouds a few meters above the terrain, but this didn't work.
I think this should be possible somehow, but it maybe a little bit complex.

thanks for every thought on this!