NWDA Entry Candidate v.2

Started by domdib, June 24, 2009, 04:09:05 PM

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domdib

Well, I changed the POV in my "Shaft of Light" scene, and did some surfacing and populating. C + C welcome !

MacGyver

I think you've captured a massive sense of scale here! :) Perhaps the trees in the background could be smaller? The nearest one seems perfect though, imho.
What you wish to kindle in others must burn within yourself. - Augustine

Henry Blewer

I think the foreground tree is just right. I agree that he other trees are a little too large. It would be better if they were smaller and were in clumps; two to eight trees together.

The scale you have created is great.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

domdib

Thanks for your comments. In fact, the foreground tree and the others are all part of one population, so the sizes are realistic as far as this scene goes.

MacGyver

Quote from: domdib on June 25, 2009, 04:49:37 AM
Thanks for your comments. In fact, the foreground tree and the others are all part of one population, so the sizes are realistic as far as this scene goes.

I already thought that you couldn't change the other trees seperate from the nearest one. In the background the trees make the terrrain look quite a bit small for my taste... ???
What you wish to kindle in others must burn within yourself. - Augustine

Hannes

Why not cheating? You could create another Population with smaller trees in the background. Just leave the foreground tree there.

Btw the clouds look good but somehow splotchy.
(I have actually no idea what "splotchy" means, but it sounds exactly the way I see it. ;D)

FrankB

Quote from: Hannes on June 25, 2009, 10:33:26 AM
Why not cheating? You could create another Population with smaller trees in the background. Just leave the foreground tree there.

Btw the clouds look good but somehow splotchy.
(I have actually no idea what "splotchy" means, but it sounds exactly the way I see it. ;D)

splotchy = fleckig oder schmutzig

domdib

#7
Or if you prefer the English version: marked or covered with large, irregular spots  :) That's what happens when you torture Frank's Cumulus Humilis clouds  ;) Any suggestions on desplotchifying, Frank? EDIT: the cloud quality is already set at 2+ (266 samples)

FrankB

fat saturated clouds (of a cumulonimbus style) have become much more difficult to manage, since fake internal scattering doesn't work anymore like it did before.
But also other, darker cloud type are now more difficult in terms of lighting.

In your case though you need get rid of the very high contrast of overcast white and the dark cloud bottoms. First of all reduce the sun glow, until it does not glow that much anymore. Then play with other lighting parameters, such as increasing the fake scattering and enviroment light slider in the cloud shader. Lastly, when bright and dark are balanced relatively to each other, increase the camera exposure.

This will definitely require a lot of tuning, unless you're lucky and find the correct balance right away ;)

Cheers,
Frank

MacGyver

Good luck at desplotchifying! ;D
What you wish to kindle in others must burn within yourself. - Augustine

rcallicotte

Cool point of view.  Sort of makes me dizzy.  I'm with MacGyver - good luck on desplotchifying.
So this is Disney World.  Can we live here?

domdib

Here is my first attempt to fix the clouds (turned off populations to speed up rendering). Set your desplotchifiers to stun!  ;)

Hetzen

Hi Dom, I think what you were trying to achieve with your first incarnation of this scene is worth pursuing. To me, the clouds were never the issue, in this and the previous. What I am concerned about now is what you want people to look at.

It's not a bad idea opening up your scene to full sunlight, for two reasons. One it allows you to get colours / displacements right, that when two, you roll back to your preferred lighting, you have every confidence in your scene so that all your efforts are then focussed on getting the mood right.

The tree model you've used is strong enough to be the 'hero' focus. In fact, I'd be tempted to go back to your old scene, position your camera in a spot where you can use the god rays to backlight a silhouette of Walli's model. Have a read up on the Golden Ratio. Think about where you want a viewer's eye to go first, concentrate on that, and then work on the periphery afterwards to add depth to your composition. Also use the copy coordinates feature in your preview window to position individual models exactly, it doesn't matter if things should be correct, it's more important to get people to believe in your composition.

Henry Blewer

Hetzen has sound advice. I have nothing to add.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

deepdish

My only problem with it is the EXTREME clipping going on in the whites near the top of the clouds. There needs to be a  lot less contrast in the clouds, or you will lose a lot of details and end up with the pure white splotches you have in your clouds  ;D