Alpine Forest (WIP)

Started by Falcon, June 19, 2009, 05:29:58 AM

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Henry Blewer

Looks good. I have seen the shear effect on the mountain top before. (Top left corner) What causes it? If used correctly it can be a feature, but most of the time it's not.
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Falcon

Yes, I only noticed that in the final render. It's not intentional. It won't be visible from the other perspective, so I've left it in for now, but if I continue work on this scene, I'll try to find out what causes it.

Is there a way to get TG2 to display fractals (terrain power fractal, etc.) at a specific location? Then I could try to find out what causes it, otherwise it'll be a lot of "disable this, render, check if it changes anything" work. And I had enough of that with getting the tree populations set up in an acceptable way. :-(

Falcon

Here's the second viewpoint again. I'm quite happy with that, but still looking for feedback. I know the clouds can be improved, but aside from that - what do you think I need to work on?

rcallicotte

This is on the wonderful cusp of almost real and yet CG.  Good work.
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domdib

You ask what you need to work on - well, it depends what you're trying to achieve. If you are going for "full-on" realism, then most things in your scene could be tweaked - I've been working on a file for over a month for the NWDA competition, and I'm still tweaking my grass shaders, for example; and because you have quite a close foreground, you could think about that too, and perhaps consider adding a grass population. But if you are trying to achieve a scene that you would like to look at, then you may not want to go to those lengths. As calico says, you have a scene that has both realistic elements (the rocks are good) and a definite CG feel too.

Incidentally, you wonder about confining fractal effects to specific regions - that can be done, usually by density or blending shaders - do a search on blending shaders.

MacGyver

I think the POV is wonderful, for me the lighting could be more dramatic, the image looks a bit flat because everything is lit very much the same everywhere.
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