Uniform grid layout for stones

Started by PG, June 29, 2009, 05:59:58 PM

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PG

I'm trying to add a layer of fake stones, rock objects or discs or whatever to create a grid of plates or pads. I can't seem to get them into a uniform grid where they're about a foot apart. Does anyone know how/if this is possible? I would've thought it would be. :-\
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FrankB

you can create a mask with functions. just get the x and the z, and make a step function. just as a starter idea...

PG

Any ideas on how to do that? I've STILL not really got to grips with functions. ::) I can get the X and Z absolute positions but don't know how to do a step function.
Figured out how to do clicky signatures

FrankB

I'll try to give that a go tomorrow, but no promises, time is short for me at the moment :(


mogn

Look at this:

FrankB

Michael, here is what you need. Managed to build this yesterday night.

FrankB

oh, just read you mean just a foot apart. Just play with the constant scalar of the step scalars. If you increase these to 0.9, the gaps between the squares will be ~25cm


domdib

Looks like it could be useful for lots of things. Kudos to both mogn and FrankB!

inkydigit

I so need to get my head round functions...I am sure one day I might!!!....I am gonna dissect these tgds and try to have some fun....thanks a million!

Henry Blewer

Sidewalks. Patios. City blocks. Thanks Frank. This is a great tool!
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PG

Yeah itd be a cool way to make cities on planetary views. How can I adjust the size of each square so there's only one stone per square. e.g.
Figured out how to do clicky signatures

FrankB

the sinus devided by the constant determined the wave length. increase the constant to get bigger "fields".

PG

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rcallicotte

LOL  

PG and I are still in class on this, apparently.  I've found understanding how functions work tends to be somewhat fleeting to the average braincell in my brain.

But, I think we can just increase the constant to see wider placements.


Quote from: PG on June 30, 2009, 11:16:42 AM
Do what?
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Walli

I think on the long turn it would be nice to have some special populators:

- line populator, draw a bezier curve on the terrain (similar o paint shader) and then adjust settings like distance, random offset, random rotation and so on

-grid populator (could be an extension to the regular populator) where you simply enter distance X and distance Z to create a regular grid