In this month's issue of 3D World you can find a review of Terragen 2.0 on pages 92+93.
The review has been written by Cirstyn Bech-Yagher (northern-studios.com).
Terragen 2.0 is rated 8/10 which I think is a good estimation/evaluation.
The cons she mentions like TG2 being crash-prone, poorly documented and still renders slowly are well known, but certainly true of course.
Further she mentions that TG2 still misses the ability to build a set of instances with which you can populate your terrain. like Vue. I agree.
I agree with the critics she writes so far, however I'm a bit disappointed by the depth of the review.
For example she doesn't mention anything about the possibilities for realistic procedural terrain creation, nor about the fake stone shader, the watershader or about the planetary atmosphere and cloud system which is unique. It merely covers the improvements compared to the 0.9 version which is in my opinion not relevant anymore because it's outdated to today's standards.
I understand the space offered by 3D World is very limited and therefore she can't deal with every aspect, but she certainly missed some of the very strongest points of TG2.
The screenshots and work by her found on the web give me the impression she's not really experienced with it and/or hasn't explored it thoroughly enough, which can be a lack of time issue as well of course.
However, she's experience in many other disciplines which should make her educated enough to give a good estimation of TG2's value to the market and integration into production-pipelines. Like I said before I'm a bit disappointed about the things she missed.
Logically a review written by people from the forum wouldn't result in an objective review, at least, I couldn't

but perhaps in the future 3D World could try to address to reviewers with considerable amount of experience with TG2 and its integration into professional studio-pipelines. I'm thinking about people like Jim Bowers.
So to be clear, this is not a critique on the reviewer, but rather on 3D World mag.
Still I'm glad 3D World published a review about TG2. The review is positive and I hope this will stimulate the TG2-society even further and perhaps makes it possible in the (not so) nearby future for Planetside to expand its developing team to hit some serious nails on the head.
Did anybody else read the review as well? If so, what do you think of it?
Cheers,
Martin