Hi folder, you have a good start on colors and pov here. The displacements could use some work indeed.
To have less "staircased" strata you need some overhanging structures / lateral displaced features.
You can do this quite easily by using a redirect-shader. Feed a powerfractal to its X- and Z-ports and set the displacement to a couple of 100s.
Below that redirect you could also use serial strata-shaders instead of merged one, because they can be a bit tricky.
In order to get not too much staircasing the hard layer steepness and plateau buildup settings are key.
Further I suggest to look at FrankB's advanced cracks in the file-sharing section.
Good luck and show us your progress please

Martin