Render Manager

Started by CowHickey, August 05, 2009, 03:52:04 PM

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CowHickey

Hi,

I've been working on a render manager which splits the rendering of a single scene across several machines. At this point in time it's not much more than a proof of concept with a very crude interface. I was just wondering if there is enough demand to carry on the development to make it more suitable for general use.

Current features include

  • No need to write scripts
  • Automatic stitching of the final image
  • Should work over the Internet (I have not tested this yet)
  • Windows only at this stage

Please reply to this post or send me a PM if you think I should carry on with my development.

Thanks for your time.

cyphyr

Very definitely keep working on it, sounds great :)
Feature request: It really must be able to stitch together Terragens .exr output.
Thanks
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

goldfarb

yes :)

do you mind if I ask how you are stitching the regions together?
--
Michael Goldfarb | Senior Technical Director | SideFX | Toronto | Canada

old_blaggard

Yes! Please develop this! Have you written the code in such a way that it could be easily ported to the Mac? (No Windows-specific libraries, just C/C++ or something?)
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Mr_Lamppost

Yes please.  It could be very useful.
Smoke me a kipper I'll be back for breakfast.

CowHickey

@cyphyr - I had to look up what the EXR file format was  :) - it looks a tad more complex than bitmaps, so I'll be sticking to those whilst I get the code up to scratch.

@goldfarb - I'd like to keep that secret for a while until I'm sure it actually works correctly with all images. The way I'm doing it is very simple, but can be a little time and memory intensive. Once I'm sure it is bulletproof, then I'll be happy to share how it works.

@old_blaggard - the code is written in C# so cannot be ported easily to the Mac. I have written OSX code before and should be able to port it over. However, I want to get the basics right first so will be concentrating solely on Windows initially.

Now I just need to think of a cool name...  :D

Oshyan

I do believe the open source ImageMagick image library supports OpenEXR, as does the FreeImage library which TG2 uses: http://freeimage.sourceforge.net/

So it shouldn't be too hard to add support, in theory. :)

- Oshyan