Thanks guys. I knew about the river carving, but never actually got it to work. Never actually put much effort in it, to be honest. I did now, and the results are very promising. It does take some fidling and trying to get the right river.
My trick (in short) is now to make a heightfield, feed this into river making, and on to the planet. Feed another one from the heightfield into a compute terrain (larger patch, smooth terrain), feed this into a displacement shader (downward), and on into a lake. A colour adjust is also handy to put in, to change the black-white values. For fast testing I put a surface shader instead of the water shader. If you now change the river, it is easy to see what changes.
I will now try to get the water plane as horizontal as possible (perpendicular to the banks), perhaps by displacing the 'lake terrain' down by his inversed 'self' so to speak, and raise it again with a constant. See what happens.
---Dune