Quote from: efflux on August 17, 2009, 08:37:02 AM
I don't consider myself to be very good with nodes but I get ideas about what I want the network to do and I try to get it to do that. I'm certainly not good at any maths.
Volker,
I always thought that was a great render. Now I know how you got the strata.
Mogn,
I don't know how difficult this would be but if you could have the ability to move the colours placement points within the gradient then that would be very cool.
I may be disappearing for a while. I'm moving house. The only reason I had time for TG2 the last few weeks is that the move got delayed but after I have moved I will have lots of time for TG2 If I decide to use this time for TG2 but I always come back to this app.
Well I have been thinking about unequal points in the gradient. From a mathecical wievpoint I did'nt find a solution.
But recent new insight in the workings of TG2 it might be to find a useble approximation.
Happy to have restored my 15 points South West gradiient, but I have to do more testing.
For adventures people a 15 points gradient might be build in the following way:
1) Line up the 15 colors in a row.
2) Connect 14 color mix nodes between each of the 15 colors.
3) Connect 13 color mix nodes beteen the about 14 mix nodes
4) E.t.c until you end with one node
5) Connect the 0..1 control variable to each of the controller input of the 105 mix nodes.
Simple as that