When I start a new terrain, I have thoughts about what techniques I want to use. This is so I learn new functions of the node structure, or apply something I've dissected from someone else's tgd file. I quick render the landscape from an aerial prospect looking for places which look interesting. Then I move the camera in.
After the camera has been placed, I decide what aspect ratio I use. Since I use the free version, it's always 800 x ? (between 300 and 600 pixels)
The terrain tells me how to shade (color) it. What looks more natural (alien sometimes)? The use of coloring and/ or strata helps determine the vegitation. Would water (longer render) look good? I normally add water.
Last comes the atmosphere. I do like cloudy, rainy days. These are much more difficult to light correctly. Even on clear days there are contrails or some high clouds.
Last comes lighting. Do the clouds get in the suns way, making the landscape too dark? If so, I add a distance shader to the density shader of the the offending cloud layer.
Summary: I sort of have an idea of what I want, but the terrain really determines the final image for me. It's more exploration than forcing the program to do something. There are landscape editors which will allow you to force a landscape. For me it takes the discovery part of the project away.