Here is my finalised version of Crato, with my voronoi method for cracks that I posted in this thread before...
http://forums.planetside.co.uk/index.php?topic=7162.0I'm aware that Glen has posted his voronoi clip now. I'll download that at a later date and have a nosey once I've finished with mine and have it uploaded in the pending vol.4 of my Public Library...
Here you can see the crack-shader's effect when used as a simple surface shader.
There are actually two versions of this shader, though; One to be used as a 'surface shader' and a very much rescaled one to be used as a 'terrain shader'. It will fit a default power fractal terrain. I might try them both together for some fun soon...
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Thanks for looking!