WiP - Fluke II

Started by Naoo, August 21, 2009, 08:04:31 AM

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Naoo

Hi

Last Year (befor Terragen ;) )  I made this image with Bryce.
Here You see the first step to do it better in TG.
Ideas are wellcome...


ciao
Naoo

PS: Fluke made in Blender.
PPS: Idea from an old Image.

domdib

Well, the obvious suggestion is to include some terrain - some nice cliffs perhaps? Placing and scaling them so as to add interest to the image, given the dominance of the tail, might be a challenge. Perhaps you might need to pull back from the tail a bit to give room for other features.

FrankB

I think Dominic's suggestions are good. Zoom out a little and think of how you can add e.g. a far away island or cliff, birds....

Saurav

I like the composition as it is now, for me it doesn't need the cliffs etc. Whats missing for me is the reflective shader on the tail and some details on the skin.

Dune

Right, details like pocks and scars. And perhaps some foamy, rougher water around the tail.

aymenk2003

same suggestion as Dune & Saurav some wetness on the tail...
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Gannaingh

I will echo the previous three posts :) I like the idea of this piece; it's really unique and different fom what normally is seen.

Zairyn Arsyn

i agree with Saurav, the tail could definately use some more detailing, it looks rather plain and flat.
though I like everything else about this render.
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Naoo

Hi

Oh WOW so many answers :)

I think there are two posibilities for a picture with the fluke. One to ad an island or a cliff... like domdib and FrankB said. The second is to leave it solo. This is what I wish (first).

Added bump and spec...


ciao
Naoo

domdib

Going down this route, I'd say that adding some droplets falling from the tail would be good. Not sure how you'd do it though...

Dune

Tke a painted shader, paint a little white around the tail and add a surface layer with some displacement and foam, blended by this painted shader. A low quality cloud, at sea level, blended by the same or another painted shader might give you the droplets...
And a small horizon, or a misty background in which the ocean dissappears.

---Dune

Volker Harun

The second one is really an improvement.
There once was a thread about adding water ripples due to water drops ... maybe the same technique can be used to add some wilder displacements on the water around the fluke. ,-)

Volker

Naoo

Hi

Thanks! Yes, droplets are still missing, but the are the difficult part for me. I will try it Dune's way...

I think now the tail is to light (not black) and one Problem the horizont is hidden behind the waves. Therefore the hard end...


ciao
Naoo

Volker Harun

It is getting better and better ...

ra

I ike the last one! Texturing and the foam are well done!
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