Julia under the ice

Started by Kevin F, September 10, 2009, 03:28:00 AM

Previous topic - Next topic

Kevin F

Not posted much lately, mainly been playing around with Glen5700's Fractalized Voronoi (thanks Glen), but was intrigued by Volker's Julia set (thank you Volker), and after a bit of tinkering came up with this:
C&C welcome.

inkydigit

cool, like some sort of giant sea slug, or alien.... :)

Volker Harun

#2
Yeah, I like it.

To be honest, when opening this thread I was prepared to get disappointed of the very first Julia by somebody .. nice to get proofed wrong by you.

I rellay like that the shape of the Julia is broken up and it keeps my eye searching and searching for patterns .. the colours are pleasing and the ice's surface has some nice details. :D

rcallicotte

Why do so many people on this site have to be so creative?  It's absolutely wonderful. 
So this is Disney World.  Can we live here?

domdib

The ice is great - how did you do it?

Henry Blewer

The ice is fantastic. The fractal is cool. Honestly, I was surprised that nodes could make one. I've started hunting for good math books ;D
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth

very very good !!!
the idea and the render are great :)

Walli


Kevin F

Wow, thanks for all the positive comments guys, but I don't deserve them.
The set up is SO simple it's untrue. I'll post the .tgd on the shared area for you to play with. It's without an image map for the JuliaBrot, but just replace it with one of your own that gives the look you like.
The "ice" is a con. It's just the water shader tweaked and placed over the right coloured layer that when viewed from above with the correct lighting gives the impression of ice.
The real cleverness about the image is Volker's Julia set.
If anyone uses this I'd love to see your results.

cyphyr

Impressive and groovy image :)
I'm confused though:
QuoteIt's without an image map for the JuliaBrot, but just replace it with one of your own that gives the look you like.
QuoteThe real cleverness about the image is Volker's Julia set.
So are you somehow using both a procedural and image of a Julia set?
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Kevin F

Quote from: cyphyr on September 11, 2009, 06:47:35 AM
Impressive and groovy image :)
I'm confused though:
QuoteIt's without an image map for the JuliaBrot, but just replace it with one of your own that gives the look you like.
QuoteThe real cleverness about the image is Volker's Julia set.
So are you somehow using both a procedural and image of a Julia set?
:)
Richard

Just the procedural Julia from Volker attached to a layer, with an image map over that layer.

domdib

The ice is "a con"! Shock horror! You mean, it's not... real?!

I think what you meant to say is, "The ice is yet another clever manipulation of TG2's amazingly flexible system for simulating the real world." Or something  ;)

P.S. Thanks for sharing the file.

Kevin F

Quote from: domdib on September 11, 2009, 07:59:17 AM
The ice is "a con"! Shock horror! You mean, it's not... real?!

I think what you meant to say is, "The ice is yet another clever manipulation of TG2's amazingly flexible system for simulating the real world." Or something  ;)

P.S. Thanks for sharing the file.

Yep, that's what I meant. ;D

@Volker What I don't understand is that if you remove/disable the water layer, you have a coloured Julia against a white background. What is controlling the white background?

Volker Harun

;) Well, what is drawn white is the Julia ... the coloured inside are your surface shaders.
If you want to have the whitish area coloured, you should plug the Julia's output into a colour function :) :D

Zylot

Very cool, haha, get it, cause the ice?!

Really very creative and bizzare.