At anchor

Started by Kevin F, October 07, 2009, 08:21:07 AM

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Kevin F

An old scene revisited and improved.
C&C welcome

Zairyn Arsyn

neat! :)

the rocks up close look convincing!
though i think the decay tint color of the water could be changed, to look more ocean like.

but its really all up to you.
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Dune

Nice start. But is the grass burnt or is it just a very harsh shadow or black soil? I'd improve the softness of that opposite coast. Furthermore I'd make some color patches on the rock (lichens, cracks, wet moss) and some foam around the rock (painted shader)... I like the wetness of the rocks.

---Dune

otakar

Nice scene, the light's very good. I agree that adding some interest to the rocks in the form of plant life (algae) would be great. Also a bit of foam around the rocks maybe... And that hill with the trees needs some attention, the green color is just too uniform and stark.

Kevin F

update:
Thanks for the comments folks, here's a modified version with some suggestions implemented.
Shoot away.

Dune

Excellent job, it is very much better now. You might crank up some fill light to the left to make the whole scene softer. And/or raise the main sun a few degrees? And I would place the rig further to the right (composition wise), or move the POV slightly to the left, so the rock and rig are not in one vertical line.

R3igN


Henry Blewer

Mr. Lamppost shared some bushes/shrubbery which would look really nice on the hillside on the left. Here's the link for the thread.

http://forums.planetside.co.uk/index.php?topic=7108.0

Dune's suggestions are good. I think it looks very good. Keep going. It will be a great render shortly.
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otakar

It's progress. The second one has a very different atmosphere. The rocks are definitely improved, as is the hill. However, I too think that some bushes would do great there. For now it still looks flat. I am not sure about the brown tint. I understand the haze, but I liked the blue tone in the first version better. The haze has a very sharp cutoff. Maybe decreasing density and working on that cutoff may be beneficial. To see an example, check out this image: http://www.doe.carleton.ca/~ngt/algonquin/opeongo/morning_mist1.jpg

Just some ideas :)

Kevin F

Here's a newer version. More a proof of concept at the moment - still trying to adjust the wet rock size/shape to fit better in the water.
The background trees behind the boat need a lot of work as does the POV (needs more sky), but at the moment I'm concentrating on improving the waves and foam alignment. But it's getting there.

Dune

Fractilize the wetness on the rock a bit, it looks very glassy now, perhaps only the horizontal bit, so the top is dryer (using a distribution shader). Same for the foam, some PFs attached and some (fake stone) displacement would help. Greenish-white colors. Hope this cryptic help helps.

---Dune

rcallicotte

Lighting and ocean color is much improved.  I like the point of view.  The atmosphere seems a little fuzzy, but it would at that level, wouldn't it?  Cool stone, though the foam at the bottom could be a little more bubbly.
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