Started by MortalSphere, October 27, 2009, 12:07:30 PM
Quote from: MortalSphere on October 27, 2009, 12:07:30 PMI would like to create several heightfield shaders on one planet that have independent surface layers. Is this possible?
Quote from: cyphyr on October 27, 2009, 01:49:09 PMQuote from: MortalSphere on October 27, 2009, 12:07:30 PMI would like to create several heightfield shaders on one planet that have independent surface layers. Is this possible?If you right click on the heightfield shader you can save the file as a .ter. You can also save it as an .exr which you could open up in photoshop (or similar) change into a normal .bmp and then use that as a blendshader for your individual surface layers. As long as the image shader is set to "Plan y" and the dimensions and positions match your initial heightfields then you will have a surface layer for each heightfield. hope that helpsRichard
Quote from: cyphyr on October 27, 2009, 02:05:02 PMIt would indeed but (or maybe "and") using both might give better or more interesting coverage Richard