Creating Craters with image maps

Started by Henry Blewer, November 03, 2009, 07:39:58 AM

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Henry Blewer

I am going to see how to make the craters of a planet using images maps. I'll post what I can figure out here.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

Here is a planet with the image of Europa mapped onto the surface. The image is available here.
http://www.nasa.gov/multimedia/3d_resources/assets/jup2vss2.html
The tgd file is made using a second planet to map the image onto. I deleted the atmosphere. I used the Europa image for color and displacement. This is about as far as I can go with this. The crater image map has to be seamless. Map the image onto the second planet using spherical mapping. I used a default shader for the image.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

aymenk2003

Le peu que je sais, c'est à mon ignorance que je le dois.

Henry Blewer

I tried out using fake stones with negative scale. I used surface layers with voronoi cell shaders for input and displacement. The result is not rounded craters, but close. Here is the tgd file.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

TheBlackHole

Exploring image map craters? Too easy!!! Just find a height map of some craters (Map-A-Planet is a good place to start) and slap it on the terrain with displacement!
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

Henry Blewer

That's one way. I am trying to make the image map small, and the rest procedural. This will allow complex variation, but uses small amount of RAM.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Jack

another easy way is to just use a simple paint shader and paint the craters on to the terrain then ad a displacement shader
My terragen gallery:
http://wetbanana.deviantart.com/