Let's call this a workshop image. It started as an exercise in texturing a sphere with reflection (Default shader Diffuse colour and Displacement using a texture image I downloaded from
cgtextures.com) > Reflective shader > Sphere object.
Then when I was playing with XenoDream I made the multi-rusty-curved-blade thingy, exported the mesh and bunged it into the scene and textured it in TG2 (Default shader Diffuse colour and Displacement using procedural fractal shaders).
Then to give a better indication of the scale of these items I added the image of the girl post TG2 (we all know how big girls are) as a reference figure.
The reason there's no credit for the girl pic is that I've lost the source info for it. Probably got it from Flickr or ReRo a long time ago. I'll do another search for the author of the pic and try to correct that.
Anyway, the story is she's wandering among her archetypes in a dream (Jungian psychology) trying to figure out what it's all about . . . . . Alfie.
John