With the scales mentioned above ^^, here's a couple of different flake variations. The settings are very extreme between the 2 images, a very much closer incremental setup would give very nice animated snow...
Fractal blend shader - Warp = 0.5:
[attachimg=#]
Fractal blend shader - Warp = 5:
[attachimg=#]
And a basic .tgd(blending warp value = 0.5... [attachimg=#]
* There is no snow surface layers, it seems so thick on the ground because the centre of the flake fractal(500m depth) is at nearly ground level, I think. Off-setting the cloud height upwards would thin it out at the ground I assume, although this might be the same thing mentioned in previous pages with the whiteout issues. I think, though, if you raise the clouds to a higher level this would be resolved.