under the surface

Started by DJ, November 30, 2009, 01:23:25 PM

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DJ

another underwater scene....

DJ

[attachthumb=#]

ra

Cool, how did you get the water plane?
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DJ

the water surface is made by a plane (connected with a water shader) that is turnded upside down by just changing one of the "edge vector a,b" parameters to -1.

DJ

Zairyn Arsyn

look out Mr.Fish! Shark! :D :D

this looks pretty convincing, except for the fish in the foreground, it does'nt look real enough.
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