New object rendering engine rocks! I really like the details... and render times

I've used Walli's pine models.
Postwork:
32bit to 16bit, levels, curves, tone adjustment, sharpening, 16bit to 8bit, convert to sRGB.
Render settings:
Resolution - 3600x2400
Quality - 0.5
AA - 8 (NC)
Ray trace objects - on
GI - 1/3/8 supersample
Hard shadows
Atmosphere/Cloud - 64/358 (no acceleration)
Render time - Almost 10 hours on Q6600 @ 3.2
Bigger version available
here (click download).