This is really just a test and nothing I'm proud of as a piece, really.
I simply flung a few populations(2 are walli's pines, 2 are different generations of Xfrog fir and one TG internal grass clump pop') with basic constraints onto a procedural terrain and clicked render with full AA slider settings, with customized(non-adaptive sampling).
Now, for a scene with 5 largish populations so closely spaced, in 2.0, I'd still have been waiting this minute for a V'high quality setting on them(I rendered it during last night's sleep).
This was done in under 7 hours with ray traced objects.
'7 HOURS?' I hear you chuckle. Well, let me tell you, my pc is a single cored 1.35ghz processor with only 1gb RAM. 7 hours for this is FANTASTIC, for me at this time, at least. I really would still have been waiting on this rendering in 2.0, I imagine.
Possibly it would have finished already but I doubt it.
Thanks to the PS team for this update, I can now feel free to add more object populations to my scenes.
Since I've been using this piece of crap computer I've really had to shy away from anything too render heavy.
Excellent, thank you.
p.s. I also really love the new AA method of rendering - an aliased bucket that's AA'd post render, this is more like it, a lot more sensible. The ONLY drawback to this is that before, if I wanted to do a quick crop to test settings I could safely see the end result without even needing to wait on the entire bucket rendering. This is really a small-cookie, though. I'm very pleased.
Top class, Planetside, you are the best!

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