Is the layer which generates the voronoi a surface layer? If so, then use the surface layer's own restriction parameters.
If not, if it is generated using a displacement shader, then connect the output of the displacement shader into the child-layer port of either a surfacelayer or distributionshader and use their restriction parameters.
This should work, otherwise you can post your tgd (or an example) so we can figure it out for you.
Cheers,
Martin