Quote from: cubic on December 27, 2009, 05:54:48 PM
Quote from: Tangled-Universe on December 27, 2009, 05:36:54 PM
Ah right, now it starts to make more sense to me as well 
I'm glad I could have been at least a bit of help 
Given your name, are you Dutch? Or just a dutch-named Canadian, hence you're working for The Embassey VFX.
I'm curious what such a studio would like to do with TG2 
Cheers,
Martin
My Grandfather and my father were Dutch but I'm a Canadian by birth :-)
I'm evaluating TG2 for use in projects that require computer generated landscapes. For now we're thinking it would be used mainly for background effects i.e. skies and mountains for matte paintings or higher altitude aerial renders.
I've also spoken to Robert Nederhorst a few times and he sort of sold me on TG2.
So far I can see that there's a LOT of power here but there's a distinct lack of artist friendly tools/compounds especially for displacements. Items such as the strata shader are a step in the right direction though, as are the alpine shader, fake rocks, populator etc etc. Those sorts of tools make the process much more focused on visual as opposed to technical creativity.
I may jump back into World Machine to generate some wider area displacement maps and see what I can do with those. I get the feeling I'm attempting a little too much to start and should try and make it easier on myself. I looked at the TG2 gallery and figured it couldn't be that hard to get results like that, silly me :-)
Well, if you look for an experienced TG'er to do some background renders for matte

Ghehe, it's indeed not that simple. On CGTalk and other professional forums they still think TG2 is a click and render program which it really isn't, so I'm glad you reckon it.
I wouldn't give up to soon using/understanding TG's procedurals, though using WM2 as a base for your work is a good start since it comes with good examples and documentation, that's something Planetside still is working on. Also, heightfields are generally a bit faster than a procedural terrain (depends on complexity of course) but of course lack the amount of detail and beauty which comes with TG2's fractal displacements.
I'm not surprised Robert persuaded you to start using TG2. He probably knows Matt from DD I think and he worked on some titles which used TG-like software (Engen I think) like Stealth, Day after tomorrow and Star Trek, but that's probably no news for you

Anyhow, welcome to the forums and if you have any questions just ask here. Lots of helpful people

Posting your images/WIPs is probably the best and fastest way to get your grips.
Cheers,
Martin