Georgian Bay Ontario

Started by Henry Blewer, December 28, 2009, 02:55:14 PM

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Henry Blewer

 I used to visit this area often when I was a kid. I loved the landscape along the French River. This was supposed to be a test image. It took so long to render, I will save doing more with it until I can get a faster computer.

I used a voronoi function plugged into the blend shader of a power fractal. This was used in a height field.

http://farm5.static.flickr.com/4010/4222471343_6816006833_o.jpg

I used Walli's grasses and pines. They seemed to fit the landscape best.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

I think this is indeed a keeper for working on. There's a lot you can do with this pov!

I've checked your tgd and I'm surprised at the settings. Somehow when looking at your render I think the settings could be improved, but they all look fine, so I'm a bit confused why it doesn't turn out as expected.
What kind of compression do you use and how much?

I noticed a nice possibility for rendertime optimisation. You can reduce your lake-size to 300m when you position it in the middle of your POV. That will save you quite some rendertime and more possibilities to crank up other settings :)

I'll try to make an iteration of your tgd and post it here.

Cheers,
Martin

Tangled-Universe

I also mentioned you have checked GI surface details.

Though you might have some benefit of it in this image, since it can enhance fine shadow detail in populations, I still recommend not to use it, because you probably won't be able to mention it and it uses extra memory and saves you probably at least half the rendertime.

Henry Blewer

I have not loaded Corel Paint X2 into my computer yet. This was jpeg'd by Flickr. The main thing I would change would be a new distribution shader for the grasses. They can live on steeper slopes.

I like the landscape. It was just a 'let's try this' and tweak that. I will probably get back to this one soon. With a few changes in the shaders tab, many renders are possible. (I always try for this. I don't always have time to make a from scratch render.)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

Adding a second light source for fill would be as effective as using GI in this one. Thanks!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

No problem, I like to help.
I think with some optimisations, I found more in the meantime, you can really render a lot more populations and higher quality than you might realize or think your pc can handle :)

Kadri

Did you try with changing the tree sizes to 1/3 ?
Maybe subjective , but for me there seems to be like a scale problem , Njeneb .

Kadri.

Tangled-Universe

Quote from: Kadri on December 28, 2009, 05:11:48 PM
Did you try with changing the tree sizes to 1/3 ?
Maybe subjective , but for me there seems to be like a scale problem , Njeneb .

Kadri.

Yup, my thoughts too.
One of the things I did was scaling it down to 0.3/0.8.

I'm really having some fun with this tgd now :)

Henry Blewer

It is a really simple tgd. I am glad you are having fun with it. I planned on adding about 6 more populations, but the render time of 42 hours dampened my enthusiasm.
I am rendering an old landscape which needed much more anti-aliasing than the free version would do. Another 12 hour shift is coming up, then all sorts of stuff Tuesday. I may get back to this Wednesday. I think I can tweak this alot since I can't seem to sleep...
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Linda McCarthy

Wonderful trees and rock texture.  Lovely color and reflections in the water.  Nice work.  Linda

Malcolm79

No words. Very good and realistic render!

Tangled-Universe

#11
Had some play with your tgd last night.
Went a bit frenzy on the master reflectivity and roughness of the water ;D
And there's a big flaw somewhere, but I'll see if you can catch it before I tell :P
I'm preparing another one for tonight.

Martin

Kevin F

Quote from: Tangled-Universe on December 29, 2009, 10:08:27 AM

And there's a big flaw somewhere, but I'll see if you can catch it before I tell :P


Martin

Is it the lake edge on the right hand side? (needs to be bigger/off centered

Tangled-Universe

Quote from: Kevin F on December 29, 2009, 11:07:33 AM
Is it the lake edge on the right hand side? (needs to be bigger/off centered

Indeed, that wasn't too hard to spot :)

mhaze

This I like - Looking forward to seeing how you've done it! but both computers are rendering at the moment.

Mick