I'm having some trouble.
The following is a basic project where simple shapes are representative of buildings. Fine, it'll work for certain circumstances, low light, backlit scenes, etc.
My trouble is that I can't seem to make shaders, which follow the compute terrain node, blend correctly using the simple shape shader or the shader array nodes(these are before the compute terrain but also have 'apply colour' checked to enable them for blending purposes), there are offsets and things I can't get my head around at this point.
Any ideas on why the blended shaders don't follow the masks described by the preceeding nodes?
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Some line up, the 2 rows of displacements to the left, for example. Others don't, the octagonal displacement and 4 taller ones don't line up correctly, although, the shape of the blends are correct.

Very low render detail is used here just to show the problem, more detail takes away the displacement edge-rendering issues.
Thanks for any help anyone has to offer.