Population Request

Started by sjefen, January 02, 2010, 02:39:24 PM

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sjefen

Hi

Could it in the future be possible to make a population support multiple objects?
Like you add a population, then choose one or more object that it should contain and also be able to choose in % of how much each of them should be distributed?

It would be very easy to make a nice an manifoldly population.

Regards,
Terje
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FrankB


Henry Blewer

It would be great. It would help making groups of objects which fit together.
http://flickr.com/photos/njeneb/
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Oshyan

A long-time feature request, discussed a number of times before. Something we're considering for the future, or at least some (easy) way to make this possible.

- Oshyan

Henry Blewer

I have been having luck using the distribution shader of the color menu. If you set the fractal densitys right, and use the same distribution shader, the objects group together fairly well. But it is not ideal.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

Quote from: njeneb on January 04, 2010, 08:50:40 AM
I have been having luck using the distribution shader of the color menu. If you set the fractal densitys right, and use the same distribution shader, the objects group together fairly well. But it is not ideal.

It is more like that you can control multiple populations with one dialogue-box. Settings like density, area, rotation, scaling etc. etc.

Henry Blewer

Yea, being able to cut and paste population border size and scale would make things easier. I have tried, and it does not work.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

jo

Hi,
Quote from: njeneb on January 04, 2010, 08:56:39 AM
Yea, being able to cut and paste population border size and scale would make things easier. I have tried, and it does not work.
What exactly doesn't work?

Regards,

Jo

Henry Blewer

If I click into the dialog box where the value is entered, highlight the entire and press control c to copy. Paste does not enteer the value into the next population.
It's easy to get around this. I open the first population from the node network. Then edit the other population/s from the layers tree. (The top left mini-window)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

jo

Hi,

Can you please give me really exact instructions for how you get to the situation where this doesn't work? For example I'm not sure what you mean by population border size. Is the param view for the population open in a floating window? Are you trying to paste into a populator param view in another floating window or is it in the main window?

What OS are you using?

I'm trying to reproduce this so I can't figure out what's up. I'm not so interested in the workaround because it sounds like it should just work.

Regards,

Jo


Henry Blewer

Hi Jo, That's not easy to give detailed instructions for. I tend to get into a rhythm when I work; so my mind is concentrating on the output, not the steps. But here it goes.

I start with a single population, say a pine object. I right click in the preview window somewhere near the center for the 'copy coordinates'. I paste these into the populations coordinate input. This moves the population to where it is needed. I resize it to cover the necessary area. I change the density to something which will populate quickly; I am only interested in seeing how the objects scale looks.

Now I adjust the min and max scales. Add a distribution shader to set altitude and slope constraints. Press the generate population to see how this looks. Looks ok.

It's time to add a second population. I want it to cover the same area and use the same distribution shader. Basically the same population as the first, but with oaks.

It would be easy to cut and paste the coverage size and the other parameters. Except highlighting the first populations values to copy them then trying to paste these into the second populations values does not work. The paste does not put the copied value into the input of the second population.

So I open the first population in a floating window from the node network. Then I open the second in the object tree (upper right white area). Now I just enter the values to correspond to the values of the first population.

I use Windows Vista Home Premium 32 bit on a Pentium 4 HT with 4 GB of ram. To me this is merely inconvenient. I could just copy and paste the original population node group and connect the new nodes and change the object. But this interrupts my normal 'flow' of doing things.

I hope this helps, but sometimes for me logic is a field of poppies with little birds singing sweetly in the haze.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T