Highlands

Started by Dune, January 04, 2010, 02:50:19 AM

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Henry Blewer

I think the water might be too bumpy. I would try using an object for the water area, tilted to the terrain angle, and intersecting through the bare rocks. Maybe come back to this next month and give yourself some time for reflection. Sort of like remembering someone's name you do not see very often; it's right at the edge of your thought, but just will not surface.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

@Martin: no it is not good enough for me too. I have now tried 'fake water' with a reflective shader more or less transparent, and some vague color on the surface (by using luminosity). Much faster, that's the plus side of it. I also used a painted shader which works much easier, but still used the favor depressions as well. BUT. Still not good enough, and another one is rendering....
The melting water wouldn't actually have to be real 'lakes' as it would run across the terrain, and merely wet the soil and stones up to a level. I think it would be feasible to displace some puddles downwards (painted shader, through mask+camera or crater shader) and put some small lakes in there. Lot of work though.

@njeneb: I have tried a lake with the same displacement as the main terrain, but didn't have the time to pursue that. It might work though, I've done it before. But it would probably take a long render time.

---Dune   

Dune

I was not very happy with the extra displacement of the snow, hence I produced another render. This time with procedural melting instead of the painted shader melting. Very tricky to get right, as you can see. Painted shader probably works best to get melting water at the right place, although I have another option up my sleeve (if I have time).

---Dune

EoinArmstrong

Wow - great pic - the use of the dirt/stones  and scrub grass is superb!

Tangled-Universe

Cool work Ulco. The melting water is really hard to make isn't it :) On some part (to the left for example) it looks quite good. You see water at the edge of snow which is nicely done.
Minor adjustment I'd make is to increase highlight spread and reduce highlight intensity.
Other than that it's great :)

Martin

FrankB

Good work Ulco, especially on the surface of the snow. I don't think the snow distribution is realistic, but the snow itself certainly is, and that's a big achievement!

Cheers,
Frank

Henry Blewer

It's 1 degree F outside. The snow here is so close to being real it's scary. It looks like the snow in the real world.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

inkydigit

fantastic progression, i love it!

MacGyver

Quote from: njeneb on January 10, 2010, 08:32:25 AM
It's 1 degree F outside. The snow here is so close to being real it's scary. It looks like the snow in the real world.

That's roughly around -17°C, isn't it? ;D
What you wish to kindle in others must burn within yourself. - Augustine