I did notice a little juddering with our exports too, which I have a feeling is something to do with slight miscalculations of the linked cameras, and think that there maybe a little fighting between the two rotation orders.
I also think the ultimate solution, would be to have the option to pick one of the six possible translation orders from within TG. As a lot of animators do actually custom pick camera orders depending on the shot and what the required movement is. (Although z,x,y does offer the more probable use for landscape photography (except when you look straight up or down)), and most pro apps have this function built in. I'm not sure how difficult that is to impliment, and what priority that has in TG's development, but the camera import scale in the last build was an excellent step in cross platform integration, as was the ability to change camera appature (film back), but this I think is equally as important.
Glad you guys got it sorted out. I had a couple of weeks of head-meets-wall moments over a similar problem.
Cheers
Jon