I usually set GI on 1/3 when doing final renders (at 3600x2400 px). However, it would be nice to use higher GI relative detail in new Terragen version because it's no longer needed for most renders to have general quality higher than 0.5 (I used before ray-tracable objects ~0.75). But with lower general quality setting GI relative quality suffers, so it would be nice to increase it to 2 or for perfect results - even 3. It is, unfortunately, impossible now as Terragen quickly exceeds the memory boundaries of 32 bits. And I'm not rendering scenes which use really great amount of object variations. I usually stick with 3 - 5 objects (vegetations) for scene.
So, perhaps it would be possible to have some additional GI pass for objects which would put more samples on them. Or maybe adaptive GI? It would mean better GI coverage on dense-vegetation scenes rendered in hi-res (ex. 3600x2400) before TG x64. If it would use less memory than now of course...