Sunrise animation

Started by chris_x422, January 25, 2010, 06:23:57 AM

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Hetzen

Thanks for explaining that Chris. Must have been a bit of a bitch syncing that all up. I've got to say that those dust clouds are a real success, which gives me some good ideas. But not only that, syncing up the town displacment too. Did you use blue functions looking at frame numbers, use the keyframer within nodes, or use a distance shader attached to your camera? I'd guess the keyframes, even so, an excellent piece of work looking beyond into the depths of this apps abilities. Thanks for sharing.

chris_x422

#16
Hi Hetzen,

There was a lot of syncing, not least as it was part of the brief that it was timed to specific music, and I had to hit certain beats.

As to how, it was several distance shaders attached to a camera, driving different nodes at different times.
It just made the setup very straight forward, as once it was all tested and running, I only had to choreograph the camera, which made timing to the music much easier.
It will become easier still when the animation module arrives.

Hope that makes sense.

Hetzen

#17
Certainly does. I can see how a distance shader will help trigger those displacements. Clever.