You can use the Painted Shader, connected to a Displacement Shader to "paint" height effects onto your terrain. This is similar to the functionality in 0.9, but much more powerful and easily controlled, once you get the hang of it. All "painting" can be turned on and off, adjusted in strength, and layered after it is created, which makes fine adjustments much easier. Here is a step-by-step:
To get displacement (height value) from a Painted Shader, simply connect its Output in the Node Network window to the Input of a Displacement Shader that is connected to the rest of your node network. You can create Displacement Shaders from the right-click context menu in the Node Network, or from the Add Terran button in the Terrain Layout. Doing so from the Terrain Layout may be easier as it automatically creates an appropriate connection in your node network.
The easiest way to accomplish all this in terms of specific steps is the following:
1: Add Terrain -> Displacement Shader -> Displacement Shader
2: Click the + button next to Function in the Displacement Shader and select Create New Shader -> Colour Shader -> Painted Shader
3: Click the Painting icon in the 3D Preview area, go to Start Painting Shader -> Painted Shader 01 (unless you renamed it in the previous step)
4: Paint on the terrain and press Stop Painting from the Painting button menu when done
5: Go to the settings of the Displacement Shader and adjust Displacement Multiplier until you see an appropriate level of displacement
Note that if you perform step 5 before step 2, you can see the displacement created as you paint, however you may need to further adjust the scale afterward to get the correct height.
- Oshyan